Flight Path
Problem
Optimizing Fit and Comfort: Focused on enhancing the design of goggle and head straps to ensure superior comfort and secure fit for users.
Understanding User Needs for Field of View (FOV): Conducted extensive research to determine the ideal field of view for various user needs, ensuring improved visibility and performance in dynamic environments.
Seamless Goggle-to-Helmet Integration: Worked on creating a smooth and effortless integration between goggles and helmets, addressing key design challenges to enhance the overall user experience.
Optimizing PRIZM Lens Performance: Collaborated on selecting and fine-tuning the best PRIZM lenses for various conditions, optimizing visual clarity and contrast for peak performance.
Tools Used:
Excel/R: For quantitative data analysis, including FOV measurements, statistical analysis, and trend identification.
InDesign: Used for creating user surveys and data visualization materials.
Fit/Diff: Used to model and adjust fit and comfort variables in goggle designs.
SurveyMonkey: For collecting and analyzing participant feedback through structured surveys.
Team Composition:
3 UX Researchers
2 Test Engineers
Role:
Lead HF Researcher
UX researcher
Methodology
Objective:
The primary objective of this research was to evaluate the performance of various goggle chassis and lenses, specifically in relation to field of view (FOV) and overall usability. The testing aimed to identify the optimal design variables before field testing and refine these designs based on user feedback and performance data.
Phase 1: Preliminary Testing (Lab Environment)
Prior to field testing, an initial round of testing was conducted to evaluate the effect of various design iterations on key performance variables. The test plan was structured as follows:
Variables to be Tested:
The primary variables under examination included:Goggle chassis design (shape, fit, and comfort)
Lens design (field of view, visual clarity)
Goggle foam for comfort and seal around the nose and eyes
Measurement of Variables:
To assess the impact of these variables, the following metrics were used:
Field of View (FOV): Quantitative measurements of horizontal and vertical FOV
Fit and Comfort: Subjective feedback from participants, measured on a Likert scale to assess comfort levels, as well as the effectiveness of the seal around the nose and eyes.
Lens Performance: Visual acuity, contrast, and shadow clarity under controlled lighting conditions.
Data Collection Methodology:
Data was collected through a combination of:
Objective measurements (e.g., FOV and lens clarity)
Subjective ratings (e.g., comfort and fit) via user surveys
Video recordings of participants wearing the goggles in a controlled lab environment to assess real-time usability
Phase 2: Field Testing (Usability Study)
Following the preliminary lab testing, a usability test was conducted in the field to evaluate the goggles under realistic snowboarding and skiing conditions. This phase included testing the goggles at Mammoth Mountain over the course of three days.
Design:
A within-subjects design was used, where each participant tested multiple iterations of the goggles to allow for direct comparison between designs. The experimental design was as follows:3 goggle chassis designs
4 lens variations
3 types of foam/fit adjustments
3 different environmental conditions (snow, light, temperature)
Qualitative Data:
Participants were asked to provide qualitative feedback on their experience with the goggles, focusing on comfort, fit, ease of use, and perceived improvements in FOV and overall performance while snowboarding or skiing.
Data Analysis:
The data was analyzed using both qualitative and quantitative methods:
Qualitative analysis: Thematic coding of participant interviews and open-ended survey responses to identify common themes and user concerns.
Results and Conclusions
The data collected during both the lab and field testing phases will be analyzed to identify which goggle design iterations most effectively addressed the performance goals of fit, comfort, and optimal field of view. Findings will inform future iterations of goggle designs and contribute to enhancing user experience in snowboarding and skiing activities.
For more details on this project, please contact me.
lopezg7575@gmail.com
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